Well it is about time I got into a subject I do like to
comment on, Elder Dragon Highlander. Thanks to Chris F for making this request
as it let me really think on the cards and interactions that I will be
commenting on today. There is no particular order that these cards were placed
in. This review is only meant to encompass my views at our local game store: Alluring Treasures. Outside of those disclaimers I present to you
my viewers: The Top 5 Overrated and Underrated EDH cards.
Top 5 Overrated EDH cards
1.) Sol Ring-
The power it generates comes from the early game. As the game state progress Sol Ring
gets progressively weaker. While Sol Ring
on turns 1-3 can be backbreaking, a turn 5-8 Sol Ring
is not nearly as impressive. In addition, If you are in colors than can ramp,
pulling land from your deck is much more beneficial than a simple 2 mana boost.
2.) Lightning
Greaves- Not every deck needs a pair of boots to protect creatures. While
many aggro decks benefit from the haste, there are plenty of other effects in
other colors that give built in haste. Only a few generals really benefit from
having boots slapped on. More often than not the boots tend to sit on a
creature or unequipped. Lightning
Greaves is also a pretty terrible top deck when you are in need of pretty
much anything, as they do not immediately buff a creature or affect the game
board.
3.) Sensei's
Diving Top- While Top
lets you dig three cards deep at any given time, not every deck need to use
this effect. Blue, Green and Black all have reliable ways to draw multiple
cards a turn and thus do not completely benefit from looking at the next 3
cards. Red and White, arguably benefit the most from this, but overall Top
sometimes feels like a crutch, other times a waste of time while you realize
nothing can change the board based on your top 3.
4.) Kokusho,
the Evening Star- Many black decks will just try and jam him into their
lists and assume he will be amazing. While Kokopuffs
is a strong creature, he is not an auto-include because his death trigger might
only be relevant once. There are decks out there that will abuse the living
shit out of him, but like Prime
Time, Kokopuffs
benefits from being in a deck that can utilize his ability or play on his
ability. Examples of this include general like Kresh, Jarad, or Mimeoplasm
5.)Reliquary
Tower- I used to think this land was essential to playing EDH, however I
feel it does not do enough for it to warrant a slot. While there are decks that
can take advantage of having a land that lets their hand size being infinite,
most decks do not. Most people will play this land and assume someone will do
something that will let them take advantage of having an unlimited hand size.
However, having to rely on someone to bring something to the table is kind of a
no-no in EDH.
Top 5 Underrated EDH cards
1.) Knowledge
Exploitation- I know many of you like Bribery,
and to a lesser extent Acquire,
but what if there was an effect for your opponents broken spells. Well there it
is. This card can cause all sorts of hilarity and blow out board states, as
this can be your extra wrath or disrupt an opponents game plan.
2.) Lurking
Predators- This enchantment makes your opponents question playing spells.
Anything that makes your opponent have to think about doing something that is
not blue based is powerful, in my opinion. If any of your opponent try to act
like nothing is going to happen, they will quickly run into a brick wall of
dudes as you get ready to untap.
3.) Cauldron
Dance- This is one of the sneakiest combat tricks in EDH. Being able to Sneak
Attack a dude and Regrowth
a second creature, while both get to attack is absolutely bonkers. Add in any
comes into play or leaves play triggers and this is the perfect concoction to
fuck with any combat step. The last bit, of returning a dude back to your hand
and having a prime reanimation target set up in your yard, is the cherry on top
of this sundae.
4.) Stonecloaker-
Being able to save a creature at instant speed from removal, Having a 3/2 flyer
body, and removing a card from the graveyard when he hits play make this guy a
steal of a deal. Even if this guy just bounces himself, having an on-demand graveyard
hater is pretty damn good in a format where big creature are reanimated
consistently.
5.) Aftershock-
A red card that says destroy a creature.
Yea, this card is nuts in a color that can only deal certain amounts of damage
to creatures and hope that finishes them off. The drawback of taking 3 damage
is miniscule compared to the advantages this card offers to a color that can
have trouble with big creatures.
There you go viewing public. Feel free to comment below with
your opinions and theories. Next time on Brandon 's
Space Travel Adventure Fun Caravan, uh probably why violins are awesome and
that board game review I promised.
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